Projects – DAMAGE Playground

Projects


A non-chronological selection of projects we collaborated on (updated forever)

pop-in expo

project: curation Pop-in Exhibition "What's the Point?"

commissioned by: Het Nieuwe Instituut

year: 2017

Fang-Jui Chang uses Design Thinking as an approach to social and environmental problems by engaging and empowering the general public. Her credo: Everyone can be a facilitator in making the world a better place. Part of Weekly changing presentations in the foyer of Het Nieuwe Instituut. A controversial new design, sensational research, work by an emerging talent or a new acquisition for the State Archive for Dutch Architecture and Urban Planning are given a place in the spotlight.

Palau Corals Mathijs Labadie Damage Playground projects 2016

project: Set Dressing

commissioned by: PalauLabadie / Van Tour

year: 2016

A series of portraits shot from above for the interior design of the KLM Boeing 787 Dreamliner aircrafts. The pattern used for the bulkheads (cabin dividers) is a tribute to the diversity of economy-class travellers. From a distance, the bulkheads look like irregular grid patterns of white dots against a soft grey background. As you move in closer, more and more details become visible, and an image gradually appears: a large group of passengers viewed from the air. This pattern is based on photos of many different travellers, transformed into line drawings to create a more abstract image. They are people of all ages and cultures, headed for many different destinations, each with a unique story to tell passengers who gaze at the dots during their flight. What seems to be a pattern of dots from a distance, turns out to be a collection of individuals at closer inspection. Flying around the world as of 2015.

Hella Jongerius Lab KLM Boeing 787 Dreamliner Labadie Vantour Damage Playground Project 2013

project: co-styling

commissioned by: Labadie / Van Tour Hella Jongerius Lab

year: 2013

A series of portraits shot from above for the interior design of the KLM Boeing 787 Dreamliner aircrafts. The pattern used for the bulkheads (cabin dividers) is a tribute to the diversity of economy-class travellers. From a distance, the bulkheads look like irregular grid patterns of white dots against a soft grey background. As you move in closer, more and more details become visible, and an image gradually appears: a large group of passengers viewed from the air. This pattern is based on photos of many different travellers, transformed into line drawings to create a more abstract image. They are people of all ages and cultures, headed for many different destinations, each with a unique story to tell passengers who gaze at the dots during their flight. What seems to be a pattern of dots from a distance, turns out to be a collection of individuals at closer inspection. Flying around the world as of 2015.

Damage Playground art exhibitions

project: curating/hosting exhibitions/ off-site visits

commissioned by: self initiated

year: 2012-ongoing

Self initiated exhibitions and or collaboration with artists such as Jordy van den Nieuwendijk, Het Nieuwe Instituut, Karla Marie Bentzen, Sara Kramer, DE PLAYER, Teodora Kotseva, IFFR, Rotterdam Art Week, Museumnacht Rotterdam, Michael van Kekem, and more.

project: Intervention shop in 24Hofpoort (former Shell headquarters)

commissioned by: ZUSSuzanne LindersElisabeth Boersma (planB. urbanism)

year: 2013

Op de Dag van de Architectuur wordt reality shop ENTER_ gepresenteerd. Het biedt letterlijk het kijkje achter de (computer)schermen: de bezoeker treedt met ENTER_binnen in de werkplaats van de ontwerpers, wat vaak de huiskamer, eetkamer of zelfs slaapkamer is. De preview van deze omkering brengt de bezoeker en ontwerper tot elkaar en laat alsmede de ruimtelijke kwaliteiten zien waarmee deze nieuwe concepten zich kunnen manifesteren: evenementsgewijs, verrassend en op steeds nieuwe locaties. De leegstaande Hofpoort (voormalig Shell Hoofdkantoor) in Rotterdam wordt dan omgetoverd tot 24-uursstad.

project: Art Direction

commissioned by: PACK! by Alei Verspoor

year: 2015

Development and execution of photographic assignment for PACK's line of modular bags and renewd website. In collaboration with our wonderful film & photo partner Labadie / Van Tour.

human mannequin

project: Product Design (not funded - discontinued)

commissioned by: self-initiated, in collaboration with Estampille52

year: 2016

The Human Clothing Hanger is a smart mannequin that allows you to combine your garments in a playful manner. It’s made out of birch plywood and uses a magnetic system, which makes assembling multiple outfits practical and easy. All you have to do is take the hangers off and click it back again. Play dress up, chit-chat. Oh you so fancy!

The Human Hanger started out of our constant need to look at things slightly different. With a vision of not to look at how things are, but what more they could be. In that we took apart the traditional bulky mannequin and created an user centered object. A mannequin not to be looked at, but to be used and interact with. Easy in use and ever present but subtle in its presence.

V Swing Time - 2016

Swing TIme Dana Romina Damage Playground

IV Searching for Moesia - 2015

Damage Playground Searching for Moesia - Labadie Van Tour- 2015

III On the Road to Herto - 2014

II Play Me Something - 2013

Damage Playground - Labadie Van Tour - 2013 - Play Me Something VIsual Diary